Publications

2024

Hum, S. Gadbury, M., Shipley, E., Lane, H.C., Ginger, J. (2024). Mars, Minecraft, and AI: A Deep Learning  Approach to Improve Learning by Building. 25th International Conference on Artificial Intelligence in Education, Recife, Brazil.

Mahajan, J., Hum, S., Henhapl, J., Yunus, D., Gadbury, M,. Brown, E., Ginger, J., Lane, H.C. (2024). MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery. Association for the Advancement of Artificial Intelligence 2024 Conference, Vancouver.

2023

Gadbury, M., Cromley, J., Chen, R., Lane, H.C. (2023). Explore and explain: How exploration of a Minecraft environment influences scores on self-explanation responses. Roundtable session at the American Education Research Association 2023 Annual Meeting. Chicago, IL.

Keller, J., Metzinger, T. (2023). Fiske Full Dome Films supported by NASA and NSF. Stars for All 2023 US Planetarium Conference. Kingsport, Tennessee.

Tablatin, Christine & Casano, Jonathan & Rodrigo, Maria. (2023). Using Minecraft to cultivate student interest in STEM. Frontiers in Education. 8. 10.3389/feduc.2023.1127984.

2022

Lane, H. C., Gadbury, M., Ginger, J., Yi, S., Comins, N., Henhapl, J., & Rivera-Rogers, A. (2022). Triggering STEM interest with Minecraft in a hybrid summer camp. Technology, Mind, and Behavior, 3(4: Winter). https://doi.org/10.1037/tmb0000077

Hum, S., Stinar, F., Lee, H.J., Ginger, J., Lane, H.C. (2022). Classification of Natural Language Descriptions for Bayesian Knowledge Tracing in Minecraft. Artificial Intelligence in Education 2022 Annual Conference, Durham, UK.

Gadbury, M., & Lane, H. C. (2022). Mining for STEM Interest Behaviors in Minecraft. In International Conference on Artificial Intelligence in Education (pp. 236-239). Springer, Cham.

Gadbury, M., Zimmer, K., Ginger, J., & Lane, H.C. (2022, June). How adolescent learners in a STEM summer camp represent astronomy concepts through a drawing exercise. Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.), Proceedings of the 16th International Conference of the Learning Science – ICLS 2022 (pp. 1928 – 1929). Hiroshima, Japan: International Society of the Learning Sciences.

Gadbury, M., Paul, M., Ginger, J., & Lane, H.C. (2022). Closer to the Sun: Developing STEM Interest Through Exploration of What-If Worlds in Minecraft. Poster presentation at the American Educational Research Association 2022 Annual Meeting, virtual.

Mahajan, J., Hum, S., Ginger, J., & Lane, H. C. (2022). MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery. The International FLAIRS Conference Proceedings, 35. https://doi.org/10.32473/flairs.v35i.130729

Esclamado, M. A., & Rodrigo, M. M. T, & Casano, J.A. (2022). Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft. Iyer, S. et al (Eds.) 30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. Best Technical Design Paper.

Casano, J. DL & Rodrigo, M. M. T. (2022). An Analysis of Filipino Primary School Learners’ Game Experience and STEM Interest within Minecraft.  Iyer, S. et al (Eds.) 30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education.

Manahan, D. M. A. B. & Rodrigo, M. M. T. (2022). Support Structures and Activities for Teachers Preparing for Game-Based Learning. 10th Workshop on Technology-Enhanced STEM Education (TeSTEM).  Iyer, S. et al (Eds.) 30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education.

Casano, J. D., & Rodrigo, M. M. T. (2022, July). A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft. In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium: 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II (pp. 267-270). Cham: Springer International Publishing.

Esclamado, M. A., & Rodrigo, M. M. T. (2022, July). Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds. In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium: 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II (pp. 263-266). Cham: Springer International Publishing.

2021

Yi, S., Gadbury, M., & Lane, H.C. (2021). Identifying and coding STEM interest triggers in a summer camp. In E. de Vries, Y. Hod, & J. Ahn (Eds), Proceedings of the 15th International Conference of the Learning Sciences – ICLS 2021 (pp. 915-916). Bochum, Germany: International Society of the Learning Sciences. [pdf]

Yi, S. & Gadbury, M. (accepted). Fostering future scientists: An overview of promoting scientific inquiry in Minecraft. Innovation showcase presentation at the Sixteenth International Conference on Technology, Knowledge & Society in Champaign, IL, USA.

Gadbury, M., Yi, S., & Lane, H.C. (2021). Case studies of interest development in a game-based stem summer camp. Poster presentation at the American Educational Research Association 2021 Annual Meeting, virtual.

Gadbury, M. & Yi, S. (2021). Summer play within a virtual sandbox: Using qualitative human computer interaction research to understand learner interactions with multiple modes of technology during a virtual summer camp experience. Presentation at the International Congress of Qualitative Inquiry 2021, virtual.

2020

Yi, S., Gadbury, M., & Lane, H.C. (2020). Coding and analyzing scientific observations from middle school students in Minecraft. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1787-1788). Virtual Nashville, TN, USA: International Society of the Learning Sciences. [pdf]

2019

Yi, S., & Lane, H. C. (2019). Space explorers: What-if hypothetical implementations in Minecraft. In J. H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit Conference (pp. 262). Irvine, CA, USA: Connected Learning Summit. [pdf]

Yi, S. & Lane, H. C. (2019). Videogame play and STEM: Perceived influences of a sandbox videogame on college major choice. Paper presentation at the Artificial Intelligence in Education in Chicago, Illinois. [pdf]

Yi, S. & Lane, H. C. (2019). Fostering Interest in Science through Interactive Exploration of Astronomy Simulations. Oral presentation at the International Society for Technology in Education, Philadelphia, Pennsylvania. [slides]

2018

Yi, S., Lane, H. C., & Delialioğlu, O. (2018). What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth. In F. Khosmood et al. (Eds.), Proceedings of the 14th International Conference on the Foundations of Digital Games. San Luis Obispo, CA, USA: Foundations of Digital Games. (Long paper, 37.1% acceptance rate) [pdf]

2017

Lane. H. C., Yi, S., Guerrero, B., & Comins, N. (2017). Minecraft as a Sandbox for STEM Interest Development: Preliminary Results. In Hayashi, Y., et al. (Eds.), Workshop Proceedings of the 25th International Conference on Computers in Education (pp. 387-397). New Zealand: Asia-Pacific Society for Computers in Education. [pdf]

Lane, H. C., Yi, S., Guerrero, B., & Comins, N. (2017). A Taxonomy of Minecraft Activities for STEM.  In Yang, J. C., et al. (Eds.), Extended Summary Proceedings of the 25th International Conference on Computers in Education (p. 1-3). New Zealand: Asia-Pacific Society for Computers in Education. [pdf]

Lane, H. C., & Yi, S. (2017). Playing with virtual blocks: Minecraft as a learning environment for practice and research. In F. C. Blumberg and P. J. Brooks (Eds.) Cognitive Development in Digital Contexts (pp. 145-166). Academic Press. [pdf]